Apr 09, 2006, 07:40 PM // 19:40 | #41 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Dead Monk = Failed mission I can live with that. |
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Apr 09, 2006, 07:59 PM // 19:59 | #42 |
Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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everyone loves to hate wammos, until they need that droks ru because they have realised they are too lazy to actually play the game the first time.
then theres a w/e standing there runnign to droks. ZOMG! not c00kie cutt3r n00b, only w/mo can run i played through game with w/mo (among others) and now have every secondary for it. i still believe it to be one of the best character combinations for soloing, and the best for running (although w/e is a fun alternative) w/mo does not make you a noob. calling other people one does Q.E.D |
Apr 09, 2006, 08:00 PM // 20:00 | #43 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I am starting to see W/Mo being used agian in PvP as I do watch the Observer mode.This is in GvG as well and I even saw IQ use them.I use most of my warrior skills anyway the only /Mo I use are mend ailment and restorelife if PvPing I would use res sig.I use a sword as well something $exy about a sword Warrior and I don't use an FDS I am not sure what mine is.I don't think it is zealous cripple I think.I wouldn't critize the build only the person playing it.
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Apr 09, 2006, 08:09 PM // 20:09 | #44 |
Ascalonian Squire
Join Date: Sep 2005
Location: USA
Guild: Vigil of the Forgotten Kings
Profession: Mo/Me
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I play warrior all the time, especially in the 8v8 atmosphere, w/? has its place, you set your role, and you choose the secondary to fit that role, if your team could use with you to be more self sustaining, usually heal sig does the job,
and FDS swords are great in pvp, if your going to kill that ugly monk on the other team, O NOES HE HAS JUDGES armor on, phyiscal resistance monks seem to be getting more common to since everyone knows most wars carry zealous mods (youl'll note that it is not trivial to kill a boon-prot monk that knows what he is doing) |
Apr 09, 2006, 08:11 PM // 20:11 | #45 |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
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I'm not a huge fan of IDS or FDS due to there lack of uncustomed mods. They look cool but still. The IDS price has gone way down too
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Apr 09, 2006, 08:13 PM // 20:13 | #46 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: The Kingdom of Hell
Profession: W/E
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R-e-s-p-e-c-t
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Apr 09, 2006, 08:37 PM // 20:37 | #47 | |
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
W/Me are fun for running. Illusion of Weakness is basically a constant Endure Pain. The only problem sometimes with Warrior runners (most been W/Mo of course) is that they don't seem to know there limits. Early game you can run anywhere and not take a point of damage (we all love Conjure Phantasm/Imagined Burden running around Ascalon). Later it becomes a bit trickier. Desert running however... i've been with a couple of runners through Elona who didn't seem to have the slightest bit of a tactic and just ran at things hoping the armour saw them through. Eventually i got bored and ran myself (2nd account) with my R/Mo. More strategy needed + more fun in general. |
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Apr 09, 2006, 08:52 PM // 20:52 | #48 | |
Academy Page
Join Date: Mar 2006
Guild: Knights of The Scorched Earth
Profession: W/
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Sundering is 10% armor penetration only 10% of the time. Which means it'd treat him as if he had 90 armor only 10% of the time. Average that off, and all a sundering sword does is treat them as if they had 99 armor. -1 Armor. Umm... woot? However, I have never used a FDS, but also don't see much of whats wrong with them. If someone wants to use one, let them. Don't be a hater. Instead of saying "OMG WTF!!! WHAT A n00b USING A FDS!!!1111oneoneone" Why dont you say, "Hey cool looking sword, you should make sure not to use it on fire enemies though! ^_^" Everyone on this game doesn't have to be jackasses you know. Also, what's wrong with a W/Mo? My first and favorite character is one also. He started off as a W/Mo, and I tried all the other professions as secondaries, and today I switched him to W/Mo again. And, i happened to invent a great build. Go figure. I was PvPing in Random Arenas to test it, and won flawless every time until we got to one of the "unbeatable" teams with tons of healers, until my teammates left due to a 17 minute stalemate. And one thing I'd like to clear up... W/Mo's do NOT think they are self-sufficient. They can be if built to be for individual farming and such, but the ones that try to be that way when you have a nice team of 8 with 2 monks... THEY are the newbs. Don't stereotype all of us for the newbishness of others. Besides, from what I've seen, most W/Mo's dont use many monk skills except monk revives. Most go for pure warrior builds, and save their monk skills for individual farming and such. |
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Apr 09, 2006, 09:07 PM // 21:07 | #49 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: The Kingdom of Hell
Profession: W/E
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Hammer Duh Duh Duh
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Apr 09, 2006, 09:08 PM // 21:08 | #50 |
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Most indeed, but sadly only most. I had a warrior in FoW yesterday that was using Healing Hands and Mending. I don't think he seemed to understand that 2 skills whos main use is for solo farming (when used by a war anyway). On paper i suppose it could work. Was always amusing to watch how he ran in first with Mending on (got it shattered) tried to recast it (got interrupted) went to use Healing Hands (again shattered). Only reason he survived was Endure Pain and a quick WoH + Other.
Swords can interrupt, Axes can disrupt, Hammers can knockdown and cause massive damage. The only problem is obviously that for the hammer combo you must use your elite slot for it to be truly effective. Last edited by Evilsod; Apr 09, 2006 at 09:10 PM // 21:10.. |
Apr 09, 2006, 09:11 PM // 21:11 | #51 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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If you like playing a Warrior (if that is, indeed, what a "wammo" is supposed to be) go for it!. If you want a sword that does Fiery or Icy damage, why not use an FDS or an IDS? I use a Sundering sword and Victo's Blade mainly, but in some instances, I use my FDS - I like the "swoosh" sound it makes. |
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Apr 10, 2006, 12:30 AM // 00:30 | #52 |
Ascalonian Squire
Join Date: Feb 2006
Guild: Gold
Profession: W/
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things are even worse in pvp.iv seen lots of w/mo spaming "tank LFG" in HA.
i told one of them there was no such thing as a tank in pvp beacuse people are not as stupid as bots and he said you must have never seen a good warrior |
Apr 10, 2006, 12:39 AM // 00:39 | #53 |
Academy Page
Join Date: Sep 2005
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Today a W/Mo told me "OMFG fds ftl".
I didn't even have one. |
Apr 10, 2006, 12:40 AM // 00:40 | #54 | |
Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Last edited by Str0b0; Apr 10, 2006 at 12:42 AM // 00:42.. |
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Apr 10, 2006, 03:27 AM // 03:27 | #55 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: The Kingdom of Hell
Profession: W/E
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The Hands That Bear Them
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Apr 10, 2006, 03:51 AM // 03:51 | #56 |
Academy Page
Join Date: Mar 2006
Guild: Knights of The Scorched Earth
Profession: W/
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Well, since we are straying from the topic... I just did some calculations.
A sword attacking for 20 seconds with average damage of 18.5 will do about 278 damage. A hammer attacking for 20 seconds with average damage of 27 will do about 308 damage. Though it appears that a hammer will kill quicker, I personally think sword skills are designed to kill enemies quicker, while hammer skills are designed to kill them slower. I think a hammers knockdown neutralizes enemy attacks long enough to make up for the 16 defense boost, but not the shield mods. I dont know. I consider them even, but I hate weak little axes. |
Apr 10, 2006, 05:29 AM // 05:29 | #57 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: The Kingdom of Hell
Profession: W/E
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Use Your Skills
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Apr 10, 2006, 07:02 AM // 07:02 | #58 | |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
So no there isn't a difference between a warrior and a tank. There is a difference between a damage-dealing warrior and a tanking warrior. Sure you may not want your warrior to be ressing, but IMO there should never be a member in a party without a res, and if you can use monk for a reusable res, the better. Sometimes things just go bad, no matter how good you are, better to be prepared than sorry. For those saying the disadvantage of not being able to remove the prefix on an FDS as a drawback, I hate to think of all the money you have to waste to keep changing the mod on a sword to meet the situation. You aren't supposed to change the mod, you are supposed to have a different sword to switch to. |
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Apr 10, 2006, 08:03 AM // 08:03 | #59 | |
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Apr 10, 2006, 08:28 AM // 08:28 | #60 |
Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I'm very fortunate to have a friend who's a wammo. He's the only reason the FoW group I joined didn't die. As far as warriors go, my preference is warrior /ranger.
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